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A thoroughly interesting idea.
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Grunvagr wrote
at 3:57 PM, Friday April 13, 2007 EDT
http://aplayr.com/kdice/kdice/ideas/remove%20idle%20players%20from%20rank%20adjustment%20calculation/
Rnd brought this up several weeks ago and I dismissed it as a silly idea. But the more I think about it, the more it makes a lot of sense. The idea is that players who are inactive (for x amount of days) no longer get calculated into the 1/rank adjustment. an example: Player A gets to 2179 rating and is the #1 rated player. if that player stops playing for whatever reason, they set the bar unnaturally high for someone else to get a +1 to score. I say 'unnaturally high' because normally, once a player is in the top 5 of rating they WANT to play, as that is when you can tack on +1 +1 +1 or +.5 or other big vaules to ones score. Case in point, rnd and riser both had days where they gained over 8 score, after achieving #1 rating. Generally, top 5 rating players play, win a few games, add a lot of score, then drop out of sight. The great players, manage to climb back into the top 5 often - thus they get the score to place top 25. Now the problem is, if someone gets to 2150 for instance, then stops playing because they want to be ready for the NEXT month, then anyone still trying to climb in score for the CURRENT month has to overcome this person's rating. I think one of the big reasons I won last month rather handidly was that Riser sat on his #1 rating (and wisely so, nothing wrong with that) to be in position to get to the top spots this month. However, anyone trying to catch me last month had to climb over his elo, which was a constant since he didnt play and very high. (point being, if he logically played as expected he would win some games but eventually drop down, making score gain more accessible to others) see where im going with this? Inactive players are the reason that active players have a hard time gaining score. How the idea works: __________________ an example top 5 players have ratings of: 2159 2150 2121 2119 2112 if the 2150 player stops playing for a week... that impacts the competition because 2150 is the bar to get 2nd best... or .50 added to score. if that player were to play by normal course of the game, one game per 4 days or 5 days, could be more or less, I dont really care, the idea should be adjusted to whatever works best. But if that person is inactive then the proposed system would be that 2159 2150 (greyed out) 2121 2119 2112 2111 The 2150 player who doesnt play for x amount of days no longer "counts." So now, the bar for 2nd is 2121. See how differently that changes things? The idea would need fine-tuning on how long it is before a player is considered 'idle' or inactive, but I think this would truly be beneficial to the community. It would make the top 25 more fun, with more movement, and would prevent unjust instances where the ratings are inflated when they normally shouldn't be. Note: if an 'idle' player plays, they dont lose their rating. Basically, soon as they play a game they are active again. so if that 2150 played a game after being away for 5 days and ended 2149, then he would get + .50 to score being 2nd best again. I think this is logical. my hands hurt from typing =( if you like the idea, please go vote: http://aplayr.com/kdice/kdice/ideas/remove%20idle%20players%20from%20rank%20adjustment%20calculation/ |
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Tech wrote
at 2:56 PM, Sunday April 15, 2007 EDT ...I think the effect of being idle is exaggerated. The point is to get second by doing better than the guy already there, not by waiting till he falls out of the spot. Yes, you have to overcome the rating they stick with. That's the whole point of like, every ranking system, ever. You overcome them, and thus get ranked higher. You don't just wait for a chess grand master to die of old age so it's easier to reach his spot.
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i_break_truces wrote
at 3:44 PM, Sunday April 15, 2007 EDT Tech, the point we're trying to make is that *everyone's* elo fluctuates.. in the olden days, people would get on a lucky streak, win three games in row, and stop playing.. this would give them an unnaturally high elo, because they stopped playing and luck didnt have its chance to put them back at their "norm" elo.
the same thing happens now, but if you stop playing like that, you are effectively taken out of the rank point competition. however, by keeping the high elo, and not getting rank, you are hurting those below you taht are still trying to add rank. |
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know_it_all wrote
at 4:26 PM, Sunday April 15, 2007 EDT but people play hard to get to high elo and be at the top rank. why do we need to introduce a rule to get rid of something people deserved and earned, just because they don't play?
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know_it_all wrote
at 4:29 PM, Sunday April 15, 2007 EDT i would have to say that the current ranking/scoring system is flawed because it's causing so many problems/concerns. introducing a new rule to correct something that is flawed will just open another can of worms (kind of like what most politicans do).
why not develop another ranking/scoring system from scratch? |
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Tech wrote
at 6:18 AM, Monday April 16, 2007 EDT I can't believe it hurts anybody a substantial amount for someone to not play. This is purely speculation. Tell me, how many points lower are you, precisely, if someone is idle?
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