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A thoroughly interesting idea.
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Grunvagr wrote
at 3:57 PM, Friday April 13, 2007 EDT
http://aplayr.com/kdice/kdice/ideas/remove%20idle%20players%20from%20rank%20adjustment%20calculation/
Rnd brought this up several weeks ago and I dismissed it as a silly idea. But the more I think about it, the more it makes a lot of sense. The idea is that players who are inactive (for x amount of days) no longer get calculated into the 1/rank adjustment. an example: Player A gets to 2179 rating and is the #1 rated player. if that player stops playing for whatever reason, they set the bar unnaturally high for someone else to get a +1 to score. I say 'unnaturally high' because normally, once a player is in the top 5 of rating they WANT to play, as that is when you can tack on +1 +1 +1 or +.5 or other big vaules to ones score. Case in point, rnd and riser both had days where they gained over 8 score, after achieving #1 rating. Generally, top 5 rating players play, win a few games, add a lot of score, then drop out of sight. The great players, manage to climb back into the top 5 often - thus they get the score to place top 25. Now the problem is, if someone gets to 2150 for instance, then stops playing because they want to be ready for the NEXT month, then anyone still trying to climb in score for the CURRENT month has to overcome this person's rating. I think one of the big reasons I won last month rather handidly was that Riser sat on his #1 rating (and wisely so, nothing wrong with that) to be in position to get to the top spots this month. However, anyone trying to catch me last month had to climb over his elo, which was a constant since he didnt play and very high. (point being, if he logically played as expected he would win some games but eventually drop down, making score gain more accessible to others) see where im going with this? Inactive players are the reason that active players have a hard time gaining score. How the idea works: __________________ an example top 5 players have ratings of: 2159 2150 2121 2119 2112 if the 2150 player stops playing for a week... that impacts the competition because 2150 is the bar to get 2nd best... or .50 added to score. if that player were to play by normal course of the game, one game per 4 days or 5 days, could be more or less, I dont really care, the idea should be adjusted to whatever works best. But if that person is inactive then the proposed system would be that 2159 2150 (greyed out) 2121 2119 2112 2111 The 2150 player who doesnt play for x amount of days no longer "counts." So now, the bar for 2nd is 2121. See how differently that changes things? The idea would need fine-tuning on how long it is before a player is considered 'idle' or inactive, but I think this would truly be beneficial to the community. It would make the top 25 more fun, with more movement, and would prevent unjust instances where the ratings are inflated when they normally shouldn't be. Note: if an 'idle' player plays, they dont lose their rating. Basically, soon as they play a game they are active again. so if that 2150 played a game after being away for 5 days and ended 2149, then he would get + .50 to score being 2nd best again. I think this is logical. my hands hurt from typing =( if you like the idea, please go vote: http://aplayr.com/kdice/kdice/ideas/remove%20idle%20players%20from%20rank%20adjustment%20calculation/ |
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Ryan wrote
at 3:38 PM, Saturday April 14, 2007 EDT Part of me thinks that rnd is manipulating the top 25 and grun's idea is a good one.
The other half thinks that rnd has been able to do consistently better than anyone else on here and deserves his monopoly in the top 3. I'm sorta siding with #2 since adding more rules about inactivity will make the scoring more complex. The current score and reset each month will ensure that rnd is somewhat active each month, I can't really ask for more than this. Here are a couple ideas that I'm considering to address at least part of the issue: 1) somehow only count 1 account in the rankings per player 2) do not count a player in the rankings if they haven't played a came in the previous month. This is more to clean up old players that might not play anymore. |
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skrumgaer wrote
at 4:51 PM, Saturday April 14, 2007 EDT Xica: "This time I'm done collecting points after 10 days. I'll play only to raise the ELO if possible."
Remedy: reset the points every 10 days or three times a month instead of once a month. Then everyone will keep his/her best account in play all the time. |
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rnd wrote
at 5:04 PM, Saturday April 14, 2007 EDT ryan:
its actually my idea. ;p |
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rnd wrote
at 5:05 PM, Saturday April 14, 2007 EDT (though, as someone pointed out on the idea; it may help me incrase the rank of my alternate accounts, while my main is idle.. hmmm... )
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rnd wrote
at 5:21 PM, Saturday April 14, 2007 EDT btw. the "unamed" person grun is talking about is m_tormenta (nobody would dare complain about me being idle!)
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XicaDaSilva wrote
at 5:34 PM, Saturday April 14, 2007 EDT For players to use only one account for the points competition doesn't seem easy to enforce.
If competition can be fixed such that is not in their interest to use several accounts, players will use one account. Alternative accounts will be used just to play games when not enough players are available at high tables. If players feel that improving the points for their first account is pointless or too difficult, then they start using alternate accounts and try to get high ELOs for next month. The question is how to make the competition open and exciting? |
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XicaDaSilva wrote
at 5:37 PM, Saturday April 14, 2007 EDT I'm reposting this from the idea " Reduce the steepness of the decimal score adjustments.":
I proposed things along this lines before and they were rejected. The main thing against this type of idea is that it favors the people that play more games. True, the difference beween 2110 and 2100 ELO doesn't justify increments of 1 versus .5. Maybe ELO's should be adjusted before being ranked, such that at 2000 level people within let's say 50 points are considered equals; at 1800 level within 30 point, 1500 within 10 points etc. Just a tought. |
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Grunvagr wrote
at 6:05 PM, Saturday April 14, 2007 EDT xica, that idea is highly dangerous cuz people who play WAY TOO OFTEN and manage to hover in the top 50 players (of rating) will dominate month after month.
lol rnd, you gotta stop stealing avatrs, especially from the boss! hmmm, Ry you're probably right. I guess my only concern is with a player who doesnt play for a long time - impacting others who do play. that monthly idea might make sense. and yes, it was rnd's idea not mine. It's funny, i'm starting to annoy myself here at kdice. lol I propose way too many ideas that end up getting passed. (probably becaues many of them make sense, heh) im happy to get shot down. Too much Grun is a bad thing. |
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know_it_all wrote
at 2:01 AM, Sunday April 15, 2007 EDT in my opinion, any idea that favous a small group of players is a bad idea.
if rnd can have separate accounts and be able to play well and be in the top 25, then kudos to him - he really have superior skills (and lots of time to play). i am not jealous that he can make it to the top. i actually admire him. if we really want to improve gameplay, find a way to prevent truce breakers, pre game alliances. I think these are more constructive measures. |
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StunnedFazer wrote
at 2:44 PM, Sunday April 15, 2007 EDT "in my opinion, any idea that favous a small group of players is a bad idea."
This idea wouldn't favor just the people at the top. It would effectively clear out all the non-active accounts from the ELO rankings. I imagine that would help lower ranked players ascend much faster. |