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A thoroughly interesting idea.
Grunvagr wrote
at 3:57 PM, Friday April 13, 2007 EDT
http://aplayr.com/kdice/kdice/ideas/remove%20idle%20players%20from%20rank%20adjustment%20calculation/


Rnd brought this up several weeks ago and I dismissed it as a silly idea. But the more I think about it, the more it makes a lot of sense.

The idea is that players who are inactive (for x amount of days) no longer get calculated into the 1/rank adjustment.

an example:

Player A gets to 2179 rating and is the #1 rated player.

if that player stops playing for whatever reason, they set the bar unnaturally high for someone else to get a +1 to score. I say 'unnaturally high' because normally, once a player is in the top 5 of rating they WANT to play, as that is when you can tack on +1 +1 +1 or +.5 or other big vaules to ones score. Case in point, rnd and riser both had days where they gained over 8 score, after achieving #1 rating.

Generally, top 5 rating players play, win a few games, add a lot of score, then drop out of sight. The great players, manage to climb back into the top 5 often - thus they get the score to place top 25.

Now the problem is, if someone gets to 2150 for instance, then stops playing because they want to be ready for the NEXT month, then anyone still trying to climb in score for the CURRENT month has to overcome this person's rating.

I think one of the big reasons I won last month rather handidly was that Riser sat on his #1 rating (and wisely so, nothing wrong with that) to be in position to get to the top spots this month. However, anyone trying to catch me last month had to climb over his elo, which was a constant since he didnt play and very high. (point being, if he logically played as expected he would win some games but eventually drop down, making score gain more accessible to others)

see where im going with this?

Inactive players are the reason that active players have a hard time gaining score.

How the idea works:
__________________

an example

top 5 players have ratings of:

2159
2150
2121
2119
2112

if the 2150 player stops playing for a week... that impacts the competition because 2150 is the bar to get 2nd best... or .50 added to score.

if that player were to play by normal course of the game, one game per 4 days or 5 days, could be more or less, I dont really care, the idea should be adjusted to whatever works best. But if that person is inactive then the proposed system would be that

2159
2150 (greyed out)
2121
2119
2112
2111

The 2150 player who doesnt play for x amount of days no longer "counts." So now, the bar for 2nd is 2121. See how differently that changes things?

The idea would need fine-tuning on how long it is before a player is considered 'idle' or inactive, but I think this would truly be beneficial to the community. It would make the top 25 more fun, with more movement, and would prevent unjust instances where the ratings are inflated when they normally shouldn't be.

Note: if an 'idle' player plays, they dont lose their rating. Basically, soon as they play a game they are active again.

so if that 2150 played a game after being away for 5 days and ended 2149, then he would get + .50 to score being 2nd best again. I think this is logical.

my hands hurt from typing =(


if you like the idea, please go vote:



http://aplayr.com/kdice/kdice/ideas/remove%20idle%20players%20from%20rank%20adjustment%20calculation/

Replies 1 - 10 of 25 Next › Last »
Dan:s wrote
at 5:28 PM, Friday April 13, 2007 EDT
yeha i was gonna vote for the conservatives this year
StunnedFazer wrote
at 8:02 PM, Friday April 13, 2007 EDT
vote for great justice
(take off every zig)
XicaDaSilva wrote
at 12:27 AM, Saturday April 14, 2007 EDT
I talked about this with Grunvagr, and I do agree that current situation kills the competition.

Last month I stopped playing after 20 days. This time I'm done collecting points after 10 days. I'll play only to raise the ELO if possible.

It matters a lot the ELO of the opponents, so for players in the wrong timezones it's hard to make any progress. So I'll play during the next weekends at times when it's easier to get games against comparable players.

The other negative aspect is that once again people will start using alternative accounts while waiting for next's month competition.

I'm not sure how Grunvagr/rnd's idea should be implemented, but we really need to think of ways of reviving the points competition.
StunnedFazer wrote
at 12:51 AM, Saturday April 14, 2007 EDT
"The other negative aspect is that once again people will start using alternative accounts while waiting for next's month competition."

Why is that a negative?

I'd love to have 3 accounts with #1, #2, and #3 ELO + all of them in the top 20.
XicaDaSilva wrote
at 1:11 AM, Saturday April 14, 2007 EDT
for me, it's very annoying to play a very skilled player with his second account, because you play good player (high ELO) while getting all the disadvantages of playing agaisnt a low ELO.

Is difficult to win (player is good), but if you win you don't reap the reward (second account might have low ELO). Also, this is a second account the player might take crazy risks, he does't care as much if he wins or loses. He may even target you if you are compeating against he's first account, etc.
know_it_all wrote
at 3:37 AM, Saturday April 14, 2007 EDT
the idea favour frequent players and disadvantage seasonal players. it's simpy not fair.

how about the opposite. unfrequent players get additional points. how does this sound?
Grunvagr wrote
at 11:26 AM, Saturday April 14, 2007 EDT
This is not intended to favor those who play often - it is intended to favor those who play and want to climb into the top players list.

Here's the thing, the number of days before someone is considered idle is up for debate. I'm not suggesting that it should be set at 1 day or something small. The point is to set it at a reasonable amount of games before someone is considered idle.

Perhaps reasonable is as little as 4, perhaps it is as long as 7+ days. Thing is, for ANY player trying to climb up in ranks, if someone else is sitting on a high rating and not playing, they set the bar unnaturally high for others to climb over to get good values to their score.
integral wrote
at 12:49 PM, Saturday April 14, 2007 EDT
What makes it worse, and which is also a really great strategy. Is that if you use multiple accounts to get high elos, then you're effectively removing the competition. Right now for instance, the top 3 elos are gone to rnd (haha) so the most anyone can gain is .25.

I was thinking more scrutiny on having multiple accounts on the same ip or something (maybe having alts not count towards the competition?)

No offense to rnd, just trying to make the game better.

You keep reaching for that rainbow rnd.
Marc Spector wrote
at 2:02 PM, Saturday April 14, 2007 EDT
no worries. i'll have #4 and 5 shortly.
XicaDaSilva wrote
at 3:17 PM, Saturday April 14, 2007 EDT
this is a somehow related idea:
http://aplayr.com/kdice/kdice/ideas/reduce%20the%20steepness%20of%20the%20decimal%20score%20adjustments./
it deals with a difficult problem, but maybe we can find a more resonable solution than what we have today.
KDice - Multiplayer Dice War
KDice is a multiplayer strategy online game played in monthly competitions. It's like Risk. The goal is to win every territory on the map.
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