Forum
I'm flagging myself to victory!
![]() |
Kehm wrote
at 4:08 PM, Monday April 9, 2007 EDT
I surrender, therefor I win. This is how the game plays out right now. When you're in a good position, but do not want to risk losing a 2nd place, you'll flag for 2nd. If you are 3rd, you will do the same for fear of losing 3rd palce, and so forth until everyone flags or the state of the game changes. In which case, someone might refuse to flag, change the state of the game and we'll see lots of flags disappear and war resumes.
Something else that will happen is a ninja flagging attack. You gain a territory just before flagging, gaining a rank or 2 in the process. All these strategies take away a lot of the fun factor of this game, which is basically war. Most of the top tables will not see built up war (where all territories are stacked up to 8 dice). The games rather consist on stacking up to 8 dice and flagging, hoping for the best possible position. --- I believe, like many others, that there should be changes to the flagging option. 1. Once you flag, you do not gain new dice. 2. Once you flag, you cannot attack ANYONE. 3. Once you flag, you cannot "unflag". 4. If you are attacked, you are automatically "unflaged" and may resume play OR flag again. When one surrenders, why would be still be able to wage war and keep military production? It makes no sense. |
![]() |
integral wrote
at 10:08 AM, Tuesday April 10, 2007 EDT I personally find the 8v8 luckfests to be boring, and more often than not, they are won through a 2 on 1. I just think it's way more strategy early on than the 8v8 fests, and having the quick flags is nice because it shortens the game.
I see your point though, and yeah, most games are becoming flagfests, but I don't think the flagging should be changed, because as grun says, it's a technical thing. What I tend to do if i'm in first is watch for the ninjas and attack them if I feel they are just trying to place above someone who played better. |
![]() |
OldElvis wrote
at 5:25 PM, Tuesday April 10, 2007 EDT I am not seeing many flag fests and I do wish that we could try to keep at least one thing pretty steady. Flags mean that you want the game to end. Unless you are making changes that says that flagged players are locked out from attack, as well as attacking, then fine, but the you could land lock an opponent and he'd be stuck as well.
|
![]() |
IndianTrumpet wrote
at 6:34 PM, Tuesday April 10, 2007 EDT I agree with Super Strut, flagging is an indicator of the community's want to keep going further. It is a unanimous decision if everyone wants to stop playing after a certain point. Once the last four places are determined, the game starts to really bog down for the third and second place races. And the game nearly goes on for 20 minutes for the battle of first place. This can be scrutiny for those waiting to start a game on that map. . . people do have map favorites. Also to paraphrase Super Strut, flagging indicates people's intentions and they have to be unanimous for them to affect game play. No one is forced to flag, people can definitely not flag and keep attacking if they want. It is all a part of the game, it is a strategy. People's rank do not improve by JUST getting first place, being second or third also gains you by increasing your rank. This is also a multi-player game which means that allied partners can have the option to stop the game once they have eliminated the competition. If you want complete domination then doan flag and keep playing. If you doan like people flagging, go back to dicewars.
|
![]() |
JDizzle787 wrote
at 7:55 PM, Tuesday April 10, 2007 EDT Not reading everything posted, my response to people flagging "because someone deserves first" is in my own campaign to support first, since it is uncomfortable to be in that spot in some situations. I understand that the game seems like a "flagging competition, but, When you're in first, and you're building up, while others around you have the potential to be a force against you, flags are saviours.
I love strategy, and just playing skillfully for a win, but a win in general is satisfying enough. You're Idea is sound, actually, Kehm. it just seems like it may even take a sandbox to get used to it, since it does change strategy, since you wouldn't be able to come back in from flagging unless upon certain conditions. |
![]() |
qikdst wrote
at 9:03 PM, Tuesday April 10, 2007 EDT Ive heard repeated mention of this so called "sandbox" i just picked this thread at random to ask... ahem... What is this "sandbox" and where is it's location? (follow up) And can anyone (me) play in it? (not like the silly sand castle play but kdice)
I'm a noob. |
![]() |
JDizzle787 wrote
at 9:09 PM, Tuesday April 10, 2007 EDT The sand box only comes around when Ryan has an idea he may want to adapt to the current version of kdice. He tried it with 16 dice stacks, that one wasn't so well received, and also with our now current domination points system.
|
![]() |
JDizzle787 wrote
at 9:10 PM, Tuesday April 10, 2007 EDT And so, it is only up when Ryan puts it there.
|
![]() |
StunnedFaz0r wrote
at 10:26 PM, Tuesday April 10, 2007 EDT "No one is forced to flag, people can definitely not flag and keep attacking if they want."
Maybe you've never had everyone turn against you for not flagging, but people are most definitely "forced" to flag. |
![]() |
qikdst wrote
at 11:12 PM, Tuesday April 10, 2007 EDT Thanks JDizzle!
|
![]() |
I_suck wrote
at 11:33 AM, Wednesday April 11, 2007 EDT "Maybe you've never had everyone turn against you for not flagging, but people are most definitely "forced" to flag. "
People "forced" (peer pressured) to flag are the jack***es that have three territories when 1st has 20 and refuse to end the game. If everyone else at the table has flagged and you keep going, it only hurts you because all 1st has to do is take you out. Sure, there are exceptions, like with everything else, but in general, flags are there so I don't have sit through 20 min of BORING 8v8... |