Forum


SCORING SYSTEM...please read
chris101186 wrote
at 8:46 AM, Tuesday March 20, 2007 EDT
i recently clicked on the "top players" and seen the the formula to work out the score is
"1/rank_from_rating"

i input my details in to this formula assuming it should read "1 diveded by (rating-rank)"

mine read...

1 divided by (1582-1393) = 0.005291

now i clicked on the top player at this point in time which was "grunvagr"

his formula read

1 divided by (1912-1) = 0.0005232

Now, the result in my answer to the formula is greater than grunvagr...

i would like someone to elaborate this confusion i obviously hold about how the scoring works...

also, please do confuse me asking me to read wiki, would massively appreciate it if someone simplified things....

any useful feed back muchly appreciated

chrissy x


« First ‹ Previous Replies 81 - 86 of 86
skrumgaer wrote
at 11:04 AM, Friday March 23, 2007 EDT
Why not a moving Elo average?

In seasonal games like baseball, we keep track of such things as a player's seasonal batting average, which we can compare to his career average. At the beginning of each season, the seasonal average is reset.

For a nonseasonal game like kdice, use a moving average (say, the last 100 games). Make the number of games big enough that most of the random part of score variation is smoothed out. Also, this number of games would be the threshold at which new players would become eligible for top-25 listings.

A moving average would discourage kamikaze-style playing that would occur toward the end of each rating period if scores were reset every month or whatever.
accountx3 wrote
at 12:29 PM, Friday March 23, 2007 EDT
I like your idea, skrumgaer.

The current system reward players who can MAINTAIN a high ELO. Your moving average idea further enhance that goal and rewards players who are CONSISTENTLY playing well.

Kudos to you – great suggestion!
JKD wrote
at 2:20 PM, Friday March 23, 2007 EDT
Reasonably accurate rankings, low punishment for playing badly/fun, no need to keep track of ## games, less boring rating number and much higher activity for top players are some advantages for rank vs average.
XicaDaSilva wrote
at 7:21 PM, Friday March 23, 2007 EDT
Ryan, any final decision on the reset?
Ryan wrote
at 7:40 PM, Friday March 23, 2007 EDT
About reseting ELO rating:
I've read the arguments here about this. They are very valuable. You can compare this to the gpokr reset, which works well. The significant difference however is not how this would affect each individual player, (it could be positive or negative), it is that this is a rating and not an accumulation of money. Ratings balance out and tend to stay small. Gpokr money inflates, ($200 million with 15,000 players in one month). They're both just numbers measuring success but it just feels wrong that something which is classified as a rating that gains accuracy over time gets reset. Maybe if it worked differently it would seem ok to reset this value.

About reseting score:
This value is closer to a gpokr money as a measure of success. It keeps going up and over time it becomes increasingly hard to catch up for new players. This definitely needs to be reset and I plan to do this every month starting April 1st. Ratings will stay the same since it does not suffer from the same amount of inflation.

But the main reason for a reset, although it does also help with score inflation, is to add a bit more fun with monthly competitions and trophies.
accountx3 wrote
at 3:22 AM, Saturday March 24, 2007 EDT
disappointed but respect your decision.

it would be intersting to see how the top 25 players move before and after (say 2 weeks) of the reset.
KDice - Multiplayer Dice War
KDice is a multiplayer strategy online game played in monthly competitions. It's like Risk. The goal is to win every territory on the map.
CREATED BY RYAN © 2006
RECOMMEND
GAMES
GPokr
Texas Holdem Poker
KDice
Online Strategy
XSketch
Online Pictionary