Forum


remove chat, stop coalitons
axendo wrote
at 1:14 PM, Wednesday January 17, 2007 EST
if the chat is removed, coalitions will stop ... who agrees

« First ‹ Previous Replies 11 - 18 of 18
JohnGalt wrote
at 11:31 AM, Thursday January 18, 2007 EST
Alliances are part of the game and an important part. Nobody deserves 1st until the game is over.
Lindsay wrote
at 2:22 PM, Thursday January 18, 2007 EST
Lack of chat will not prevent silent truces. You're playing with human beings, not computers. Wash, rinse, repeat.
Lindsay wrote
at 2:23 PM, Thursday January 18, 2007 EST
Having no-chat tables is an interesting idea, I think there is an idea or 10 like that already posted in the Ideas section, and you can vote on it, if you would like to do something towards this.
Hente wrote
at 4:39 PM, Friday January 19, 2007 EST
It should be an option to have no truce rooms. These have no chat room. To prevent pregame alliances, each player gets a name or number at the start of the game.Alliances often kill the game, when the two stongest ally. Then there is no fun for the others.
JDizzle787 wrote
at 5:10 PM, Friday January 19, 2007 EST
I have an Idea posted where you ally Age of Empires style, and you can't attack each other. Plus, there could be a probabilty penalty depending on the size of the allies compared with the rest of the field. Not being able to attack allies hurts sometimes if you have an island or need to have a territory taken so you can gert help.
This is only to limit unethical alliances. And I have no idea if this could even be tested.
Joppapottomaus wrote
at 12:55 PM, Saturday January 20, 2007 EST
Why is there so much anti-alliance talk in the forums and chat? If you want a boring kill-them-all game go play dice wars. The entire reason that kdice is better than dice wars is the human element, and that goes far beyond people making slightly more intelligent moves, it also includes interaction.

As far as PRE game alliances, yes they can be unfair, but there is no way to stop those anyway, so there's really no point in complaining.

It's the unpredictability of the game that makes it worth playing more than three times.
joby.d wrote
at 12:59 PM, Sunday January 21, 2007 EST
A warning based on statistics is one way to punish pre-game, there's likely an easy way.
StunnedFaz0r wrote
at 4:26 PM, Sunday January 21, 2007 EST
As I see it, the only possible way to really limit alliances or truces is to remove the chat & randomize:
1. table names
2. player names
3. player colors

If everyone sees 1, 2 & 3 differently... then it will be <i>really</i> hard, but not impossible, to arrange for truces & alliances through an outside chat.

joby.d - There is no easy way. There are only ways to make it difficult
KDice - Multiplayer Dice War
KDice is a multiplayer strategy online game played in monthly competitions. It's like Risk. The goal is to win every territory on the map.
CREATED BY RYAN © 2006
RECOMMEND
GAMES
GPokr
Texas Holdem Poker
KDice
Online Strategy
XSketch
Online Pictionary