Forum
Random # Generation Error?
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Transitional_Mil wrote
at 1:13 PM, Wednesday March 7, 2007 EST
Over the past week or so, I have noticed that a very high percentage of 8v8 rolls contain adjacent doublings of dice scores. For example:
gunsnbombs's turn Kaio defeated 8v8: 29 to 25 (4,4,5,4,2,6,1,3 to 5,1,4,1,2,1,6,5) Kaio defended 8v8: 20 to 24 (1,5,3,2,1,4,2,2 to 2,2,1,6,2,2,4,5) 2fast's turn jacobsladder defeated 8v7: 23 to 17 (5,5,2,1,2,5,2,1 to 1,1,6,1,3,4,1) jacobsladder defeated 7v5: 26 to 18 (5,5,2,1,3,6,4 to 1,3,2,6,6) jacobsladder's turn 2fast defeated 8v8: 37 to 28 (6,5,5,6,4,4,3,4 to 6,6,1,4,3,4,1,3) Kaio's turn 2fast defeated 8v8: 34 to 31 (6,4,3,3,3,4,6,5 to 6,6,2,6,1,4,3,3) 2fast's turn jacobsladder defeated 8v8: 32 to 26 (1,6,1,5,6,6,6,1 to 6,4,5,1,5,2,2,1) Of these these 14 rolls (1 each for offense and defence), all but 1 contained at least one instance of adjacent doubling. Is this something that should happen statistically, or is it a possible bug in the random number generator? I have seen myriad examples of this tendency toward doubling. Any thoughts? |
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Transitional_Mil wrote
at 4:54 PM, Wednesday March 7, 2007 EST It comes up in thermodynamics as well.
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CP03 wrote
at 9:29 PM, Wednesday March 7, 2007 EST there seems to be some kind of pattern in those rolls. are they truly random?
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rufus19702002 wrote
at 10:06 PM, Wednesday March 7, 2007 EST I only post this reply because this game is essentially gambling. I'm an avid poker player, and was turned on to this game through a buddy. To me, and through everything I've read, there are alot of similarities in the drawing of a card, or the roll of a dice. My belief, and you can slam me if you want to, is generally a 60% luck versus 40% skill kind of ratio. Yet there's another aspect that you have to look at. In cards, particularly Texas Hold em, you have 2 hole cards, i.e. noone else knows what you have. That gives you the ability of the bluff, which can either work or totally ruin you. With this game, there is no bluff, it's pretty straight up. You know what you have, and you know what you're opponent has, which leads me to lean more towards luck with this. As anyone who playss poker even casually, the bluff is a 50/50, either a mighty ally, or a mighty enemy. Anyway, not trying to annoy anyone, but the similarities always freak me out. An 8 stack is like Pocket Aces going against a 6 stack which I would equate to Pocket Queens,,, and the Queens prevail. Kind of the same diff, another Queen flops and it's heartache time.
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ryan2 wrote
at 10:42 PM, Wednesday March 7, 2007 EST Yes rufus! :) I agree.
Both are luck based with probability that you can play. A good kdice player would be like a tight math/non bluffing poker player. He would make consistent moves that in the long run will pay off. |
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fuzzycat wrote
at 2:54 AM, Thursday March 8, 2007 EST well poker has its bluffs.
kdice has its truces. It are both social "addons" that can significantly improve your position with medicore luck. |
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GDI wrote
at 3:05 AM, Thursday March 8, 2007 EST A bluff and a truce have nothing in common.
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fuzzycat wrote
at 4:08 AM, Thursday March 8, 2007 EST They have, if you would have even tried to understand my point.
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CP03 wrote
at 9:24 PM, Thursday March 8, 2007 EST i agree GDI
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fuzzycat wrote
at 12:48 AM, Friday March 9, 2007 EST I think you just dont want to understand, because out of some obscure reason you dont like me.
I dont care if you like me or not, but please do not take positions in arguments just to be against me, thats kinda childish behaviour. truces and bluffs are both <b>social addons</b> to improve your position in an otherwise totally luck/strategy based game. |
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Transitional_Mil wrote
at 3:07 AM, Friday March 9, 2007 EST Very interesting analolgy to poker. Oh, and please don't argue on my forum post. :)
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