Forum
Thoughts on monthly competition...
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Ryan wrote
at 12:38 PM, Saturday February 24, 2007 EST
Grun had an idea about using a system to measure the frequency which you hit high ranks.
I'm think that I will use something like this for monthly competitions. Ratings will stay from month to month but the second measurement, measuring the number of games you've been in a high position will be rewarded at the end of the month. There are several positive reasons to do this and they are outlined in gruns idea. The only negative i see from this at this point is that it introduces a second ranking/score system. This can be confusing. Which do I report at the table etc. Any thoughts on how to streamline this so that its clear and simple to understand? |
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StunnedFazer wrote
at 12:44 PM, Saturday February 24, 2007 EST A) Put it in people's profile & do not show it at the table
B) A &/or create a 2nd top players page |
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fuzzycat wrote
at 12:51 PM, Saturday February 24, 2007 EST I would not show it on the tables.
You could create several different things one can go for, meaning different "competitions". Most played games in the month (not going away until end) Most games won in the month. (score tables 1500+) Most lucky rolles in the month. (who gets a 3vs8, or even a 2vs8)? highest streak in the month. (how many attacks/defends in a row without losing). But this all might require new work. Maybe some cosmetic things might have priorities? Like fixes "/"es in titles. Or fixing the "every title is there only once" (wihtout warning) - "unfeature". (eg. autoappend a "-2" to a post when the topic already exists). Oh and please fix forum pages... |
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XicaDaSilva wrote
at 1:06 PM, Saturday February 24, 2007 EST 1) The most annoying bug that should be fixed first is the 'zombie' player.
It is possible due to some race condition to sit back at the table exactly while you are being killed. Then get points twice. Some people are already abusing this, not always successfully but always annoying by sitting in/out very fast and repeatedly when they are about to be killed. Maybe a temporary fix is to add some extra checks that will at least avoid awarding points twice, this will kill the incentive for the exploit. 2) If it's not to difficult add more stats to the profile. for example last 10 games rank/points values 1st(+42) 3rd(+11) 6th(-15) ... max attained rating will also be nice, but might not be as important anymore as the phoennix competition is over |
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moonshot wrote
at 1:13 PM, Saturday February 24, 2007 EST I think you could just revamp the top players page with multiple rankings. My kids play Toontown, and they send a Newsletter that always highlights different things--most buildings rescued, most cogs defeated, most car races won, etc.
I see no reason to limit it to just two. You could also have a ranking for most 1st places in a row, most games played, and other things to give more players ways to get recognized. |
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JDizzle787 wrote
at 1:15 PM, Saturday February 24, 2007 EST Fuzzycat, I would not try lucky rolls, since it would distract against gameplay, since some people may try only for lucky rolls, if they are about to lose (Actually, that always happens, but it shouldn't be a competition)
If there is a competition for who can keep their highest score as long as possible, then the top 100 should get a colored button next to your name like in gpokr. |
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XicaDaSilva wrote
at 1:18 PM, Saturday February 24, 2007 EST @JDizzle787
a competition for who can keep their highest score as long as possible is not ecactly going to help with convincing top players to play more ... |
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Grunvagr wrote
at 1:59 PM, Saturday February 24, 2007 EST In hindsight, my proposal in the idea forum was overly complicated and would probably require a significant amount of coding, etc. But a simplified version of it might succeed.
First we gotta know what issues we want to address though. Do we simply want more activity among the top 25? or more among the top 500 in general. One suggestion I think would make sense though, regardless on how we might impliment a change, is to create a Leaderboard of some sort. It would be a link on the left just like Top Players, except Top Players could be renamed Current Leaders (or left as is, but essentially function as letting people know who the top 25 are CURRENTLY). Have a leaderboard, instead, to show who has been consistently dominant in the game (ie, popping in and out of the top 25 often, or always in the top 100, etc). |
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aixo wrote
at 2:29 PM, Saturday February 24, 2007 EST Also if I like the idea of monthly competitions,
I would hate the idea of a second reset of all points... that´s ´cause I hate the lower tables. Playing there is less about skill, and much more about luck! There are severall known and also skilled players from the higher tables, playing under 1500 points now. The same time I was losing and losing game by game with this account (see my stats´ they are horror!) I played some games with another account (super strut II) - with a really cool statistik, and winning severall games on the higher tables... |
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Alpha1 wrote
at 2:30 PM, Saturday February 24, 2007 EST things is getting more and more complicated.....
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fuzzycat wrote
at 2:50 AM, Sunday February 25, 2007 EST Alpha1, verious rating don't make the game itself more complicated. You could still ignore all the scores and just play "multiplayer dice wars".
I don't get it when people complain, "getting a good score" is to complicated... |