Forum


Strategy
MadWilly wrote
at 9:16 AM, Friday January 5, 2007 EST
However likes starting a new thread under a correct name is invited. I got nothing to contribute cause my strategy sucks.

Replies 1 - 7 of 7
Ronery wrote
at 11:35 AM, Wednesday February 14, 2007 EST
MadWilly you started this thread at the exact time as me and somehow killed my well articulated post! Here goes another try.

I think the main difference in this game is that you need to move your larger stacks forward when you might not have a full rebuild behind them, and you might need a die to land on that stack to avoid being vulnerable. In the old game it was best to stay safe and make sure that your stacks would always be full or at least bigger than the ones around them.

I found that after I played a few games of original dicewars I had a better idea of how to play this new scoring.
redsox5555 wrote
at 9:54 AM, Sunday March 25, 2007 EDT
This name killed my post too :(

Anyways the main point I was trying to get across was that when I have played I've found it much more adventageous to rebuild to around +32 and then have all out attacks as opposed to building to 8s and attacking each turn. I won 3 games in a row in which there were 3 people all with a similar number of territories (8 a person or so) using this strategy.

Any feedback?
redsox5555 wrote
at 9:56 AM, Sunday March 25, 2007 EDT
I dont know how 2 of these posts started; I think it had something to do with me using the same name as Mad Willy so I apolagize for that
Grunvagr wrote
at 12:51 PM, Sunday March 25, 2007 EDT
There is more strategy than just effectively moving your big stacks. I find too many players throw away perfectly good back-line dice to mop up foes rather than sweep a surefire victory from the front lines.

Also, sometimes it is tactically wiser to actually remove your frontline big stacks to move them backwards. Yes, you might concede lands, but you accomplish several things. First, enemies might ignore you as their flank seems defended with a 5v3 instead of a 7v5 against them and it might cause them to ignore you. Then with thicker backline stacks, soon your dice all spawn up front due you 8stacks in the back and suddenly they are overwhelmed. Also, 8stacks behind a lowstack can often defend them by intimidation. Another bonus is that if you have a 6 stack by an enemy 8 stack, if u retreat it you keep it usually. You might concede a territory (with 3 or less dice on it) but preserve the 6 dice in the longer run.

carolus MAGNUS wrote
at 1:05 PM, Sunday March 25, 2007 EDT
I agree totaly, grun. But there is still much more about strategie. It´s formulated very nice on wikipedia (the real one!):

Psychology

This is the essence of the game, although people may differ as to how the psychology is applied. Some may attempt to negotiate alliances wherever possible, others may attempt to play one opponent against another, others may stake out a corner and take a position of neutrality. On a basic level, though, all these strategies involve attempting to maneuver the other players into acting the way the player intends them to. KDice has several psychological aspects, the formation of Alliances, the prediction of attacks, and vendettas.
redsox5555 wrote
at 1:11 PM, Sunday March 25, 2007 EDT
My strategy was referring to once everbody had 8 stacks in the game. However I am a very poor early game player so I will try to keep your advice in my mind Grunvagr.
JDizzle787 wrote
at 1:57 PM, Sunday March 25, 2007 EDT
Well, I was surprised to see this parallel between Risk and Kdice in strategy, but, It does work.

Don't worry about attacking with a big stack, as long as you have another stashed behind those weaker territories. The, if you're cut, you can come right back and snuff them out with the big one they didn't notice.

That one sometimes works, and sometimes doesn't. Again, I have seen it ok to go all out with one big stack to cut another opponent. You will only do more damage to them than it will to you , if you recover successfully.
KDice - Multiplayer Dice War
KDice is a multiplayer strategy online game played in monthly competitions. It's like Risk. The goal is to win every territory on the map.
CREATED BY RYAN © 2006
RECOMMEND
GAMES
GPokr
Texas Holdem Poker
KDice
Online Strategy
XSketch
Online Pictionary