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Is this backstabbing?
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Cabalistik wrote
at 3:24 PM, Thursday April 12, 2007 EDT
Ok imagine this scenario: The game has already progressed and there's two big countries, you and another one. You two truce, your stacks are kinda like behind his but you still can attack other players from the corner.
Now there's only a couple of enemy territories left apart from you two. You are #1 by a small margin and you ask him to flag since others are flagging too. He ignores you and continues attacking tiny countries. The question is: IS IT JUSTIFIED TO BREAK THE TRUCE AND ATTACK HIM? |
Replies 1 - 8 of 8
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Mozzinator wrote
at 3:33 PM, Thursday April 12, 2007 EDT Seems reasonable that if the person you truced refuses to flag, you would be justified in attacking (after a few warnings).
I guess it really comes down to your personal views of a truce. This is, after all, a game of war. At the end, provided no one flags, all truces will have to cease or else nobody would fight. |
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Scaldis Noel wrote
at 3:36 PM, Thursday April 12, 2007 EDT It sure sounds like backstabbing. Was there an agreement that you would get first if everyone else flagged. It also sounds like you may have benefitted from being behind your ally, providing you with a defensive wall against attack, which MAY give your ally more claim to first.
It also sounds like you engaged in a 1-2 truce, which is lame. |
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________________ wrote
at 8:02 PM, Thursday April 12, 2007 EDT cheers... btw: in a good "old trusted friendship" you won´t have these problems, cabalistic!
You indulge your friend the 1st place... |
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________________ wrote
at 8:05 PM, Thursday April 12, 2007 EDT But if it´s not your friend, and all enemies are out, it´s quiet ok to fight it out... that´s an old tradition here on kdice. and not backstabbing.
to be fair, you wait for an equal situation (+32 extra dice for both...) |
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Xerxes855 wrote
at 10:42 PM, Thursday April 12, 2007 EDT No, unless you have a big margin for first, he is second, and you give him warnings first.
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Grunvagr wrote
at 10:47 PM, Thursday April 12, 2007 EDT The ultimate purpose of an alliance is to ensure that both allies make it to #1 and #2 finishes. Once this is achieved, whichever ally is in first should win - unless human nature makes the other person want to win. But ultimately, the whole point of the alliance was to get to a top 2 finish, safely.
The fact it was a two top players-truce is highly lame, but i'll ignore that. If you are boxed in but everyone flags, you have two options: Build up dice reserves while asking your ally to flag, once he does not, attack. Remember, an alliance is to get to the end. At the end, it is human nature to both want 1st. I think it is fine to fight. You are allies INSOFAR as there is value in it. NEVER attack without warning - that, I do feel, is breaking an alliance. But if you demand a flag from an ally who is in 2nd and threaten action if he doesn't comply, that is fully acceptable kdice etiquette. Note: always give your ally 2nd though, if somehow you allow someone else to get 2nd that would be extremely dishonorable. |
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Grunvagr wrote
at 10:49 PM, Thursday April 12, 2007 EDT end of discussion... the Grun has spoken.
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sminge wrote
at 4:26 AM, Friday April 13, 2007 EDT rofl grun,
so much respect...gota love him |