Forum


The social Element
MadWilly wrote
at 1:14 PM, Thursday March 15, 2007 EDT
Hello there fellow friends, enemies, PGAs, PGEs, occasional trucers and helpful natures.

For those who arent able to get all the implications out of (1) I'll line out some important points. And I really dont give a shit if ou care or not. If you got nothing to say on the matter dont say anything in this thread.
Tell it to my profile tell it to your fridge or your girlfriend, tell me in chat. But leave this thread alone with insignificant points.

The PGA thread brought some matters that are kinda important to speak about but the thread itself got another purpose alot too much of shittalk in it and gotten a bit out of hand.

So what I was about to state is about the matter of social bounds.

And it pretty much breaks down to the level of:
This is an online Multiplayer game if you cant live with the implications go play dicewars.
That statement carries a long way and is used quite regulary for the truth content in it BUT.

I feel the need to add a thing or two for those of you who still didn't get the point.

First of all:
Game Theory (http://en.wikipedia.org/wiki/Game_theory)(1),
as in most other matters of life, applies here.
If you're not willing to accept that you better get a decent rope and a chair soon.


Secound of all:
I know that I know nothing.
People play their own games with their own targets to achieve. Don't expect them to be the same as yours.
I've played like 2000 games here so far and I've seen and/or
played alot of them.
Some of them might be: Elo-rating, scoreranking, allornothing, "having fun", messing other players games up, an asthetic color distribution on the map, "pheonix", avoiding real life, getting laid, ...
this results in more than one strategy.

3rd of all:
I love elite tables.
As in point secound you see that you can do alot of bullshit in the game.
Which is OK. Its fun.
But. This is one thing you really dont want when you feel like seeing your name on the top players page. Thats where eloranking caps get important.
They are not so important because you dont feel like putting so much of your elo on the table as in unrated ones. Its that you assume others to play for score too therefore they are that bit more serious about the game that you need to maintain fun in the challenge.

So much for that.

Ok guys this is getting too long. I've already written a nice and short of it but server didnt feel like saving it... I'll probably continue when I feel like it.

Replies 1 - 8 of 8
no_Wolf wrote
at 1:17 PM, Thursday March 15, 2007 EDT
*roffles*

Well, no reason I can't say it again, cool post.
rnd wrote
at 1:23 PM, Thursday March 15, 2007 EDT
oh noes... willy...


you posted this twice!?

stop webcamming, its distracting you!!
MadWilly wrote
at 2:11 PM, Thursday March 15, 2007 EDT
You are wrong rnd. just have software compare them for you if your not capable to use your brain. ^^
MadWilly wrote
at 2:45 PM, Thursday March 15, 2007 EDT
deal or no deal. when your not able to see irony when you look at it dont try to temper with html in forums please.
MadWilly wrote
at 3:12 PM, Thursday March 15, 2007 EDT
now really boosting this thread is going to be funny...
MadWilly wrote
at 4:13 AM, Friday March 16, 2007 EDT
...
fuzzycat wrote
at 10:48 AM, Friday March 16, 2007 EDT
MadWilly, nobody is viewing this anymore. Only people who know to disable their JS ;-)

(Sorry for posting in your thread..., i DID get it why you recreated it...)
MadWilly wrote
at 4:13 PM, Friday March 16, 2007 EDT
Du darfst mit mir auch deutsch reden fuzzy.
Vielleicht versteh ich danneher was du meinst.
Der Witz an diesem thread ist aber das DoND den JS-link gesetzt hat der auf den original thread verweist. und ich nur diesen thread zu pushen muss damit jeder auf den originalen gelenkt wird. Und die Sache mit dir war nix persönliches, sondern eher eine prinzipielle Erwägung meinerseits.
KDice - Multiplayer Dice War
KDice is a multiplayer strategy online game played in monthly competitions. It's like Risk. The goal is to win every territory on the map.
CREATED BY RYAN © 2006
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