Forum
The dice is horrible
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RTitley wrote
at 12:05 AM, Wednesday February 28, 2007 EST
Lately I've just noticed more and more that people with a clear advantage are losing when they attack others which much less dice. I understand that it is possible for players with less dice to defend, but I wish there was some explanation for why so many players are losing against smaller stacks. It shouldn't be happening as often as it appears to be happening.
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Replies 1 - 8 of 8
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SandyBell wrote
at 2:08 AM, Wednesday February 28, 2007 EST see the probabilities here:
<a href="http://kdice.wikispaces.com/">http://kdice.wikispaces.com/</a> this is a frequent complain: < a href="http://kdice.wikispaces.com/FLC#tocFLC2">http://kdice.wikispaces.com/FLC#tocFLC2</a> |
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zippy wrote
at 2:08 AM, Wednesday February 28, 2007 EST This sort of post appears almost daily.
Has anybody changed their behavior as a result? Are you more likely to try a truly risky attack, like a 3v4 early in the game? If you really believe that the odds are messed up, try changing your behavior and see what you get. |
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SandyBell wrote
at 2:09 AM, Wednesday February 28, 2007 EST |
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zippy wrote
at 2:09 AM, Wednesday February 28, 2007 EST My theory:
Under the new scoring system, the 'early game' lasts longer, so we all see more "low risk" rolls than we did under the old scoring system. Because we see more rolls, we see more of the times when the odds are beat. |
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SandyBell wrote
at 2:11 AM, Wednesday February 28, 2007 EST from the wiki, about new scoring system:
Chaotic play in the first rounds of the game While only the territories that a player retains are counted (sizes are recorded right before a player's turn), many players attempt risky attacks in order to gain territories even though they are vulnerable (players are overextending). This may be due to lack of understanding of the scoring system, but can also be justified by the desire to try to establish a strong position even if failing to do so means sudden death. This approach is fueled by the fact that having a relative higher size in the first rounds and finishing 7th or 6th is penalized by a few points, while building slowly and finishing 4th or 3rd will be rewarded with insignificant points (if not negative points). The side effect of playing for all or nothing is that the first rounds are very chaotic. Long shot attacks (attacks with fewer dice) are more common now. While odds are low, base on the higher number of attempts some do succeed to the desperation of the victims. It's bad enough when you lose a 4v2, but when somebody attacks you 2v4 and wins the feeling is even worst. Because of this type of practices many players have complained that the new system depends more on luck. Some players also complained that the dice are rigged, but this allegation is of course wrong, see the dice probabilities section on the main page. |
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no_Wolf wrote
at 11:35 AM, Wednesday February 28, 2007 EST 'Dice' being plural, your statement should be "The dice are horrible".
As to the actual content of your post, that's been addressed already. |
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triplehelix wrote
at 7:38 PM, Wednesday February 28, 2007 EST this repeated thread is why i'd love to see stats on your profile for each match up, defense and attack.
like 4 vs 5 defense #102 times, 43% victory...ect |
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MadDogBad wrote
at 10:44 PM, Wednesday February 28, 2007 EST I think the dice is horrible.
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