Forum
Punishment for good play.
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Intangelon wrote
at 9:48 AM, Sunday February 25, 2007 EST
I have largely enjoyed seeing players who fester with a territory or three in a corner punished with negative dominca scores. I've just finished a game, however, that shows a flaw in that system. I was spread out all over the map, one four stack and three threes, with others' fives all around me. There was no hope of connecting, so I just waited and dodged around some of the bigger stacks until I wound up fighting in a peninsula against another color (this is the SE peninsula on the Babyboo map). I never had more than three territories, but was surprised to have even one, considering I needed to win while outnumbered more than three time to get there. I managed to claw my way into second place and got +10 for my finish, but -15 for "dominance". Well, I was never going to be dominant in that game. Why should nations who attack and scrap and manage to survive to the end be punished just because they can't amass a huge empire? Perhaps the system should base "dominance" on the number of attacks instead of just occupying lots of territory. Someone with better game-design skills can correct me or make a better suggestion. I just don't see the fairness in getting points taken away for managing to live to the end against the odds.
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Replies 1 - 3 of 3
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Ryan wrote
at 10:14 AM, Sunday February 25, 2007 EST Hi Intagelon,
I see your point. You lasted surprisingly long for a bad start. Why should this be punished? Well, the short answer is it isn't punished. You got +10 points for it, (even though you still had -15 dom... so -5 total?). There are two alternatives to how you played. You could give up/suicide and receive possibly -40 points, (much worse right?), or perhaps there was an oportunity to do a bit better and gain more dom points through the game or even take first, (maybe not possible, but this is how you would do better). Short answer is -5 isn't bad for losing a game. The goal of the game is first. Think of 2nd as just not as bad a loss. |
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Grunvagrr wrote
at 11:21 AM, Sunday February 25, 2007 EST the new scoring system rewards points at a glance, in a sense
someone who watches a fast replay of the game would see that your color got tossed around a lot, bullied, never really linked much yet managed to scrap to the end. I'm sure there were other players who established areas and were competing for #1 at some point but lost. Those players get positive points for having had a chance at 1st, whereas you get negative points since you never really were a contender. That said, at least you only lost a few points. Consider this though, if it was the old system, someone probably would have killed you off sooner to ensure they placed over you - the reason you probably were IGNORED and thus allowed to get 2nd was that you were no threat to the #1, who was probably concerned about downing a larger foe. yes? |
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XicaDaSilva wrote
at 9:25 PM, Sunday February 25, 2007 EST @Intangelon
new systems doesn't reward slow building or great comebacks RFK, read the fine wiki ... |